Argumentative Essay Prompt: The Effects of AI on Education (1,700 words)
Artificial intelligence has raised alarm bells in education. Critics argue that students now rely so heavily on AI tools that they are becoming users rather than thinkers—outsourcing curiosity, creativity, and problem-solving to machines. In this view, the classroom is slowly deteriorating into a culture of passivity, distraction, and what some call a form of “communal stupidity.”
In his Atlantic essay “My Students Use AI. So What?” linguist and educator John McWhorter challenges this narrative. Instead of treating AI as a threat to intelligence, he examines the everyday media consumption of his tween daughters. They spend little time reading traditional books, yet their time online exposes them to sophisticated humor, stylized language, and clever cultural references. Rather than dulling their minds, McWhorter argues, certain forms of media sharpen them—and occasionally reach the level of genuine artistic expression.
McWhorter anticipates objections. Books demand imagination, concentration, and patience. He does not deny this. But he asks whether we have elevated books into unquestioned sacred objects. Human creativity has always existed in visual, auditory, and performative arts—not exclusively on the printed page.
Like many educators, McWhorter also acknowledges that schooling must adapt. Just as no teacher today would demand students calculate square roots without a calculator, he recognizes that assigning a formulaic five-paragraph essay invites AI to automate it. Teaching must evolve, not retreat. He concludes that educators and parents must create new forms of engagement that work within the technological environment students actually inhabit.
Is McWhorter persuasive? In a 1,700-word argumentative essay, defend, refute, or complicate his central claim that AI is not inherently corrosive to thinking, and that education must evolve rather than resist technological realities. Your essay should:
• Make a clear, debatable thesis about AI’s influence on learning, creativity, and critical thinking.
• Analyze how McWhorter defines intelligence, skill, and engagement in digital environments.
• Include a counterargument–rebuttal section in which you address why some technologies may be so disruptive that adapting to them becomes impossible—or whether that fear misunderstands how students actually learn.
• Use evidence from McWhorter and at least two additional credible sources.
• Include a Works Cited page in MLA format with at least four sources total.
Your goal is not to simply summarize McWhorter, but to weigh his claims against reality. Does AI open new modes of literacy, or does it train us into passive consumption? What does responsible adaptation look like, and where do we draw the line between embracing tools and surrendering agency?
Building Block 1: Introduction Paragraph:
Write a 300-word paragraph describing a non-book activity—such as a specific YouTube channel, a TikTok creator, an online gaming stream, or a subreddit—that entertains you while also requiring real engagement and intellectual effort. Do not speak in broad generalities; focus on one example. Describe what drew you to that content and what makes it more than passive consumption. If you choose a subreddit, explain how it operates: Do members debate technical details, challenge arguments, post layered memes that reference politics or philosophy, or analyze social behavior that demands you understand context and nuance? If you choose a video or stream, describe how its pacing, humor, visual cues, or language force you to track patterns, notice subtle callbacks, or recognize sarcasm and satire. Show how your brain works to interpret signals, anticipate moves, decode cultural references, or evaluate whether the creator is being sincere, ironic, or manipulative. Explain how this activity cultivates cognitive skills—pattern recognition, strategic thinking, language sensitivity, humor literacy, or cultural analysis—that are not identical to reading but still intellectually substantial. Then connect your experience to John McWhorter’s argument in “My Students Use AI. So What?” by explaining how your engagement challenges the assumption that screen-based media turns young people into passive consumers. McWhorter claims that digital content can sharpen minds by exposing viewers to stylized language, comedic timing, and creative expression; show how your chosen activity illustrates (or complicates) this point. Conclude by reflecting on whether the skills you are developing—whether from decoding layered Reddit discussions or following complex video essays—are simply different from the skills cultivated by books, or whether they offer alternative paths to intelligence that schools and parents should take seriously.
Building Block 2: Conclusion
Write a 250-word conclusion in which you step back from your argument and explain what your thesis reveals about the broader social implications of online entertainment. Do not summarize your paper. Instead, reflect on how your analysis has changed the way you think about digital media and your own habits as a viewer, gamer, or participant. Explain how your chosen example—whether a subreddit, a content creator, a gaming channel, or another digital space—demonstrates that online entertainment is not automatically a form of distraction or intellectual decay. Discuss how interacting with this media has trained you to interpret tone, decode humor or irony, follow complex narratives, or understand cultural signals that are easy to miss if you are not paying attention. Then consider what this means for society: If students are learning language, timing, persuasion, and nuance in digital environments, how should teachers, parents, and institutions respond? Should they continue to treat online entertainment as a threat to literacy, or as an alternate path to it? Draw a connection between your growth as a thinker and the larger question of where intelligence is cultivated in the 21st century. End your paragraph with a reflection on how your relationship to digital media has changed: Do you now view certain forms of online entertainment as trivial distractions, or as unexpected arenas where people practice rhetorical agility, cultural awareness, and cognitive skill?

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